top of page

Between Body, Space, and Technology

  • Foto do escritor: Ângela Ferrari
    Ângela Ferrari
  • 9 de set.
  • 3 min de leitura

Atualizado: 16 de set.

Dimensions of 4E Cognition in Architectural Experience



Author:

Table of Contents


Abstract:

This study investigates how the 4E Cognition approach (enactive, embodied, embedded, and extended) contributes to understanding the person–environment relationship within the contexts of Responsive Architecture and Media Architecture. The research employs a multidisciplinary integrative review, analyzing articles published between 2010 and 2025 in the fields of psychology, architecture, urban studies, the arts, and interdisciplinary domains. Nine studies were selected that address the integration between built environments and digital technologies, with emphasis on lived experience, sensorimotor processes, and the dynamics of structural coupling among body, space, and technological artifacts. The results demonstrate that the four dimensions of 4E Cognition manifest in a balanced manner within the analyzed contexts, underscoring the importance of an integrated approach for mapping the multiple layers of hybrid perceptual experience. It is concluded that 4E Cognition offers a robust framework for evaluating and designing technologically mediated architectural environments, fostering distributed cognitive experiences and expanding the role of architecture as a medium of knowledge.



You can view the full text in PDF format:


English Full Papper

Artigo Completo em Português


ree

Poster References:

  1. Alavi, H. S., Churchill, E. F., Wiberg, M., Lalanne, D., Dalsgaard, P., Rogers, Y., & Schieck, A. F. G. (2019). Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design. ACM Transactions on Computer-Human Interaction, 26(2), 1–10. https://doi.org/10.1145/3309714

  2. Balcı, O., Poncelet, S., Nguyen, A. B. V. D., & Moere, A. V. (2025). Manifesting Architectural Subspaces with Two Mobile Robotic Partitions to Facilitate Spontaneous Office Meetings. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3706598.3714064

  3. Bezerra, D., & Fialho, F. (2023). Cognição 4E e música: Revisão integrativa da literatura. Opus, 29, 1–31. https://doi.org/10.20504/opus2023.29.12

  4. Economidou, E., Itzlinger, A., & Frauenberger, C. (2024). Lived experience in human-building interaction (HBI): An initial framework. Frontiers in Computer Science, 5. https://doi.org/10.3389/fcomp.2023.1233904

  5. Ferrari, A. C., & Souza, M. V. de. (2023). Media Architecture uma Mídia do Conhecimento. Anais do XIII Congresso Internacional de Conhecimento e Inovação (ciKi). Congresso Internacional de Conhecimento e Inovação (ciKi), Florianópolis. https://proceeding.ciki.ufsc.br/index.php/ciki/article/download/1401/808/5916

  6. Fingerhut, J. (2021). Enacting Media. An Embodied Account of Enculturation Between Neuromediality and New Cognitive Media Theory. Frontiers in Psychology, Volume 12-2021. https://doi.org/10.3389/fpsyg.2021.635993

  7. Fuentes, M. J. F. de O., Keegan, B. J., Jones, M. V., & MacIntyre, T. (2023). Digital placemaking, health & wellbeing and nature-based solutions: A systematic review and practice model. Urban Forestry & Urban Greening, 79, 127796. https://doi.org/10.1016/j.ufug.2022.127796

  8. Hosseini, S. M., Mohammadi, M., Rosemann, A., Schröder, T., & Lichtenberg, J. (2019). A morphological approach for kinetic façade design process to improve visual and thermal comfort: Review. Building and Environment, 153, 186–204. https://doi.org/10.1016/j.buildenv.2019.02.040

  9. Margariti, E., Claisse, C., Nabil, S., Bridgens, B., Durrant, A. C., & Kirk, D. (2024). Human Building Interaction and Design for Climate Change. Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 462–466. https://doi.org/10.1145/3656156.3658386

  10. Margariti, E., Vlachokyriakos, V., Durrant, A. C., & Kirk, D. (2024). Evaluating ActuAir: Building Occupants’ Experiences of a Shape-Changing Air Quality Display. Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3613904.3642396

  11. Nguyen, B. V. D., Han, J., Houben, M., Bayoumi, Y., & Moere, A. V. (2023). Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580761

  12. Offenhuber, D., & Auinger, S. (2021). Distancing interfaces-improvisational media architectures for place-based discourse under lockdown. PROCEEDINGS OF THE 5TH MEDIA ARCHITECTURE BIENNALE CONFERENCE, MAB20, 111–120. https://doi.org/10.1145/3469410.3469421

  13. Paananen, V., Kuosmanen, E., Lehtinen, S., & Hosio, S. (2024). “See the Place with Different Eyes”: Fostering Empathy by Communicating Spatial Experience. Proceedings of the 6th Media Architecture Biennale Conference, 1–13. https://doi.org/10.1145/3627611.3627612

  14. Stapleton, S. (2001). Sept1.jpg [Fotografia]. http://storage.lightgalleries.net/4bd5ebfef12c3/images/sept1.jpg

  15. Wouters, N., Claes, S., & Vande Moere, A. (2018). Hyperlocal Media Architecture: Displaying Societal Narratives in Contested Spaces. Proceedings of the 4th Media Architecture Biennale Conference, 76–83. https://doi.org/10.1145/3284389.3284490

  16. Zhang, Y., Ruixiang Han, Ran Zhou, Peter Gyory, Clement Zheng, Shih, P. C., Do, E. Y.-L., Jung, M. F., Ju, W., & Leithinger, D. (2024). Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments. Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/3623509.3633395



Posts recentes

Ver tudo
bottom of page